Stats Explained
*Explained to the best of our ability. Sorry for the clickbait.
The descriptions are taken straight from the game.
Basic Stats
HP | The total amount of damage that can be withstood |
ATK | The total amount of damage that can be inflicted |
DEF | Determines how much damage can be resisted |
SPD | Determines the rate at which a Persona accumulates Move Points |
CRT | Determines chance of landing a Critical hit |
HIT | Determines chance of landing a hit |
AVD | Determines a Persona ‘s chance of evading an attack |
Basic Stat Breakdown
HP – Personally, I prefer Dell.
ATK is the primary stat used for damage calculation, but not all attacks scale with it. Some Personas have skills that scale off another stat, which means ATK is not as useful to them.
DEF is a dump stat. Putting points in here does very little to actually reduce incoming damage. For the most part, you should not bother with increasing DEF, with the notable exception of Chaste Justice.
SPD & A.SPD determines the move order for your party.
CRT – I have no idea how this works.
HIT – Accuracy.
AVD – No real data on this either.
Advanced Stats
CRTR | Determines chance of producing a Critical hit |
C.DMG | The amount of damage done by a Critical hit |
A.VDR | The chance a Persona has of evading a hit |
A.SPD | Determines the rate at which a Persona accumulates Move Points |
E.HIT | Determines chance of bestowing skill effects |
E.RES | Determines chance of resisting negative skill effects |
LS | Life Steal |
D.RED | Damage Reduction |
CRTR directly increases your critical rate. The exact rates are still unknown.
C.DMG increases the damage you deal on a critical hit. By default, all Critical hit deals 1.2x damage.
A.VDR – No real data, but damn it feels good when it happens
A.SPD has a noticeable effect on move order, and has a bigger impact on it than SPD alone. Math is hard, and we haven’t been able to pin down the formula.
E.HIT – Possibly the most important stat after HP & ATK, E.HIT raises the success rate on debuffs.
E.RES – The chance that you can resist a debuff.
LS – Not really as good as it sounds. It scales better with bigger numbers, but it’s still fairly small. For reference, with 10% LS, dealing 3000 damage will heal you for 300 HP.
D.RED – Like LS, this is pretty insignificant. If an enemy is hitting you for 3000 HP, you have a much bigger problem on your hands.