Update 1.1 has officially launched in Rise of Eros and we have returned to bring you another series of enemy combat patterns and enemy varieties. As usual, this combat log is valid for the current ongoing event. The enemies classified in this list will not occurred in the Normal & Hard Story mode.

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[SPOILER ALERT] – Enemies are largely tied to the lore between Yoh and Vesprine tribes. Hence, all Vagrants present in the event stages are fallen Yoh comrades resurrected as harbingers or possessed spirits.


[VAGRANTS]

Fallen Yoh warriors that have been reanimated as undead spirits by Loony Pumpkin whom she conjures forbidden spells upon the graveyard of the rested souls. These entities are wandering against their free will, as Loony Pumpkin grasps upon their weakened souls. Untamed and vengeful, they will pursue and slaughter anyone who dares to trespass the undead territory.


Foxgloved

  • Similar body appearance as Vagrant Class, Kitsune.
  • An abyss purple, whirlwind-like aura shrouds his entire figure.
  • His eyes glow in crimson red colors.
  • All of his combat kits draw in blood red coloration.
Skill Names / Combat KitDescriptionsRemarks
Blood Moon SlashSwings his ninjato and releases a red energy wave to all targets. Foxgloved will trigger this skill once he heals allies. He will use this again after two heal turns in other Chapters.

In an event where enemies HP remain at full capacity, Foxgloved will unleash this skill as well.
Yoh’s GrievanceConverge a green ephemeral stream
from the surroundings
and heals HP to all allies.
Foxgloved is scripted to heal allies in the first turn. However, in Devil’s Desserts and Bloody Battle, he will heal the allies again after the first turn.

It would have seemed that Foxgloved is likely to trigger healing when enemy allies HP drop a little, or when Foxgloved is the only surviving yet injured enemy.

Event ChaptersAmount of Health Points, HPLevel
The Ancient’s Legend 2,034
1,862
1,975
2,095
2,158
2,290
5,655
2,358
2,429
2,502
2,577
13
10
12
14
15
17
60
18
19
20
21
The Devil’s Desserts3,463
4,199
4,326
31
40
42
The Bloody Battles4,591
4,660
5,172
5,826
5,914
45
47
54
62
63

Charon

  • Exact body appearance as Vagrant Class, Envoy.
  • Same as Foxgloved, she has a dark aura shrouding her body. Additionally, her chest accessory seems to be the only part which illuminates red colour.
  • Her eyes remain colourless.
  • All of her combat kits draw in blood red coloration.
Skill Name / Combat KitsDescriptionRemarks
Lycoris BloomExpands her bladed umbrella and
diverge a barrage of red lasers to all targets.
Inflicts Hemorrhage for 3 turns,
which reduces target’s HP by 10% of its current HP.
The one and only offensive skill
for Charon. This skill refreshes
the duration of Hemorrhage
if it casts by another Charon unit.

Event ChaptersAmount of Health Points, HPLevel
The Ancient’s Legend 1,608
1,862
1,975
2,095
2,158
2,290
5,655
2,429
2,577
7
10
12
14
15
17
60
19
20

The Devil’s Desserts3,077
3,463
4,199
4,326
27
31
40
42

The Bloody Battles4,660
5,250
5,914
47
55
63

Hellhound

  • Same body appearance as Vagrant Class, Heavenhound.
  • Same as Foxgloved and Charon, he has a dark aura shrouding his whole body.
  • His eyes glow in crimson red colors.
  • All of his combat kits draw in blood red coloration.
Skill Name / Combat KitsDescriptionsRemarks
Dance of the Crimson MoonJumps towards a single target
and unleash a front round kick.
Has an innate Life Steal, which heals
a portion of HP from the inflicted
damage.
This skill usually performs right
after Hellhound uses
Blood Blossom.
Blood BlossomReleases a concentrated red energy
mass to a single target.
This skill is scripted to use at
the first turn.

Event ChaptersAmount of Health Points, HPLevel
The Ancient’s Legend 2,734
1,862
2,095
2,158
2,290
5,655
2,358
2,429
2,502
2,577
23
10
14
15
17
60
18
19
20
21

The Devil’s Desserts2,734
3,077
3.463
4,326
23
27
31
42

The Bloody Battles4,660
5,250
5,914
47
55
63


[PHANTOM PERSONA]

These phantom entities are likely reanimated copies of Cartilla and Eileen Califice. It is suspect that they are summoned by Loony Pumpkin which she inculcates from the power of her Necklace Relic.


Crimson Marquise

  • Has an exact body appearance as Crimson Marquise Cartilla.
  • Wears a fully covered spirited pumpkin head, consists of ghastly broad red eyes and a sinister jaw.
  • A swirling blood red aura shrouds her entire body.
  • Possesses similar skills or combat kits as Crimson Marquise Cartilla.
Skill Names / Combat KitsDescriptionsRemarks
Crimson DuskBasic attack Performs when Special and Ultimate are depleted.
Has a near-guaranteed chance to inflict Mark to
a single target.
Blood BanquetSpecial attackPerforms right after she uses Scarlet Sarabande,
and it can refresh the Mark duration, as well as
applies Confuse again. Mark is removed after 2 turns.
Scarlet SarabandeUltimate She is able to perform full spectrum attack
without Mark as an active buffer. Thus, this
skill is lethal to a single target where Confuse
is guaranteed
proc chance at usage. This
debuff lasts for 1 turn.

Event ChaptersAmount of Health Points, HPLevel
The Ancient’s Legend 16,966
7,287
7,731
60
19
21

The Devil’s Desserts11,869
12,978
36
42

The Bloody Battles13,571
13,981
15,287
15,749
17,221
17,741
45
47
53
55
61
63

Witch Secret

  • Has an exact body appearance as Witch Secret Eileen.
  • Wears a fully covered spirit pumpkin head, consists of ghastly narrow orange eyes and a sinister jaw.
  • A violent blackish purple, gust-like aura shrouds her body.
  • Possesses similar skills or combat kits as Witch Secret Eileen.
Skill Name / Combat KitsDescriptionsRemarks
Hallowed SoilBasic AttackUses when Special and Ultimate are depleted.
She has a chance to proc Blind debuff when using
this skill.
Lucifer HexSpecial AttackPerforms right after she uses Ultimate. This is a
bread-and-butter skill which combines Ultimate
to conjure another annoying debuff named
Silence. It disrupts all targets with Blind and
renders them unable to use Special
and Ultimate for 2 turns
Forbidden CurseUltimateInstantly uses at her first turn. Inflict a punishing
and guaranteed Blind debuff to all targets.
Inflicted targets have reduced 50% hit chance and suffer for 2 turns.

Event ChaptersAmount of Health Points, HPLevel
The Ancient’s Legend 16,966
7,505
7,731
60
20
21

The Devil’s Desserts12,597
12,978
40
42

The Bloody Battles13,571
13,981
15,287
15,749
17,221
17,741
45
47
53
55
61
63

[MECHANOIDS?]

These enemies appear to be disposable entities only. They have no connection with the event lore. Almost all the mechanoids are reused assets from the Normal, Hard Story Modes. Thus, their combat kits remain unchanged.


Araclaw

  • Mecha-Class Ground Unit. Has a resemblance to quad-legged spider bot.
  • Comprises of four intercardinal placement mechanical legs that attach onto a lower body frame.
  • Has a cannon-projection weapon mounted on the front part of the upper body frame.
  • Has a green-colored circular lens as optical sight.
  • Has a similar combat kit as the regular Araclaw.
Event ChaptersAmount of Health Points, HPLevel
The Ancient’s Legend1,424
1,751
13
20

The Devil’s Desserts1,914
2,424
2,769
23
31
36

The Bloody BattlesDoes Not Exist Here

Emu

  • Mecha-Class Fighter Unit. Has a resemblance to Brachiosaurus.
  • Consists of a long, segmented mechanical neck connecting to a sturdy heavy frame.
  • Equips with a cyclops-like green optical lens on the end tip of its neck.
  • Has an extendable segmented mechanical tail, primarily for counterattack and doubles as lethal weapon for sweeping attack.
  • Movement is supported by two bulky legs with protruding broad claws.
  • Has a similar combat kit as the regular Emu.
Event ChaptersAmount of Health Points, HPLevel
The Ancient’s Legend 1,340
2,278
1,646
1,746
1,908
1,965
7
23
12
14
17
18

The Devil’s Desserts3,29736
The Bloody Battles3,770
4,246
4,784
45
53
61

Panther

  • Mecha-Class Assassin Unit. Has a resemblance to Alpha Wolf.
  • Its entire body frame is designed in a streamline form, allowing swift and light movement without compromising stealth functionality.
  • Consists of augmented blade legs on the front and hind position for offensive purpose.
  • Interestingly, it has a peculiar tail that looks like a binocular which mounted with laser shooter as secondary weapon.
  • Thanks to its streamline body frame, Panther can reach a higher parameter with its spring-injection technology.
  • Has a similar combat kit as the regular Panther.
Event ChaptersAmount of Health Points, HPLevel
The Ancient’s Legend 848
1,340
873
899
983
1,012
13
7
14
15
18
19

The Devil’s Desserts1.139
1,282
1,648
1,750
23
27
36
40

The Bloody Battles1,885
2,133
2,392
45
47
61

War Eagle

  • Mecha-Class Scout Unit. Has a resemblance to a flying drone.
  • Consists of a pair of internal-closing front plates which reside dual laser shooters as emergency combat purpose.
  • It hovers mid-air with a pair of aero jet compartments beneath the frame.
  • Has a similar combat kit as the regular War Eagle.
Event ChaptersAmount of Health Points, HPLevel
The Ancient’s Legend 683
540
23
15

The Devil’s Desserts866
1,050
1,081
31
40
42

The Bloody Battles1,148
1,293
1,457
45
54
62

Raptor

  • Mecha-Class Demolisher Unit. An upgraded version of Emu.
  • Features a stronger and larger mechanical physique.
  • It has equipped with a reinforced armor technology which activates energy shield in defensive mode.
  • Thanks to its upgraded compartments, Raptor is able to install a slew of deadly arsenal onto its body frame, including but not limited to precision rocket packs and enhanced laser optics.
  • Additionally, Raptor’s upper frame segment is likely mounted with a heavy duty compartment comprised of short-burst laser cannons and EMP-sort of mechanism plates.
  • Raptor also features a magenta lens instead of the green colored variety.
  • Similar to Emu, it stabilizes itself with a pair of robust mechanical legs, but with a reinforced frames which supports Raptor’s massive weight.
  • Apart from the upgrade, Raptor has an extendable segmented mechanical tail to unleash sweeping attack.
  • Has a similar combat kit as the regular Raptor.
Event ChaptersAmount of Health Points, HPLevel
The Ancient’s Legend 4,31615
The Devil’s Desserts8,65242
The Bloody BattlesDoes Not Exist Here

Zeussar

  • Mecha-Class Mobile Armor Unit. Has a resemblance to advanced military-issued tank.
  • Equipped with a hexa-wheel locomotor off-road system instead of the standard-issue sprocket wheels.
  • It has a dual cannon blaster weaponry system mount on the front compartment and a rocket package system on the back shaft.
  • Zeussar’s whole framework is made of augmented steel with a desert camouflage finish paintwork. Hence, this suggests the reason of Zeussar having a large amount of HP in combat.
  • There is a front protrusion plate design to crush enemy frontline and doubles as collateral damage. As such, Zeussar can obstruct nearby targets as it performs offensive combat.
  • Has a similar combat kit as the regular Zeussar.
Event ChaptersAmount of Health Points, HPLevel
The Ancient’s Legend Does Not Exist Here
The Devil’s Desserts3,95636
The Bloody BattlesDoes Not Exist Here