“Drained of my powers, sealed away for interminable years — my memory blurs and fades”
Eros, God of Desire and Love.
“Courtesy to the ENG player base who selflessly shared the enemy combat patterns.”
UPDATE 11/08/2022 – Eros’ Challenge has officially ended. The relevant combat log will be removed in this archive to clear space for future Story Mode. As such, this combat archive page is solely for recording enemies that are appearing in Normal and Hard Story Modes only.
FAIR NOTE: The skill names ARE NOT ACTUAL representation to the game. They are made-up to be imitations to the elements and fighting styles which correlate to the enemy combat patterns.
Enemies or mobs have similar features and appearances from the ones that are obtained from Summon pool. However, the enemies appear in the stages may interact uniquely and possess with a few combating kits compared to the ones in your possessions.
The list below gives you get an idea how they fight and resist. I indicate three terms as below:
Fatal Rate —> The indicator of which the enemy poses the killing risk to your party members
Kill Difficulty —> The indicator of which your party members able to take down the enemy.
HP Pool —> The amount of Health Points which the enemy can withstand damage from you.
Enemies have ridiculously scale-up in stats as you progress throughout the Stages. If your Persona lineup is severely damaged, be sure to upgrade your Persona Level, Relic Level and Gear.
Rise of Eros has a common feature from MMORPG where all units have a probability to inflict debuffs and buffs. Typically, these serve as a battle advantage to tackle target’s defenses and their combat efficiency, and they are unequivocally crucial to turn against a tide in favors of winning possibilities.
BUFFS
FUNCTIONS
Accumulator
Caster gains a powerful ATK buff that has a double-edged effect. If attacked, the buff backfires to the caster with 300 + 300% of ATK based-off damage. If unscathed, the buff enhances the caster’s next attack and deals a near-fatal damage to a single target unit.
Aegis
Grants a potent shield worth 50% of the unit’s Max HP.
Beef
Grants a potent 50% ATK buff.
Countdown
Passively grants a super 300% ATK buff after 10 turns / 25 turns.
Endure
Grants a unit with a stackable buff that reduces damage taken. Up to 10 stacks worth with 50% damage reduction.
Guard
Grants invulnerability buff that blocks x1 incoming damage.
Overpowered
Passively grants an ATK buff worth 25% if the target unit level is lowered than the caster.
Protect
Grants a potent 50% DEF buff.
Powershare
Grants all allies with Share. Caster will retrieve a small portion of HP based on the number of damages taken by allies. Additionally, Caster is able to receive multiple heals at once if allies are attacked by AoE.
Reflect(NEW!)
Grants a 4-turn duration of counter buff. The host gains damage reduction at the same time. This buff will dispel if the condition is met below:
Whenever the host gets attacked, this buff returns damage to the attacker by 20% of its Max HP.
If the host (Purifier) applies Ultimate, she inflicts an AoE damage to all targets based on 20% of her Max HP.
Revenge(NEW!)
Grants a unit or all allies with a damage increased (%) buff. Has a maximum of 10 stacks with 10% damage increased.
This buff can be further amplified tremendously by Summerlust’sSpecial Skill which raises up to 200%damageincreased at the 10th stack.
Share
Grants a unit with damage reduction buff which links to the Caster. As such, damage received by the ally unit is shared with the Caster by a small %.
Shelter
Grants a unit with 25% DEF buff.
Shield
Grants a shield worth 20% of the unit Max HP.
Stone Skin
Grants a potent invulnerability buff that blocks x3 incoming damages.
Strengthen
Grants a unit with 25% ATK buff.
DEBUFFS
DESCRIPTIONS
Bleed
Target unit reduces HP by 5% of its current HP at the start of its turn on every cycle.
Blind
Target unit suffers 50% reduced Hit Chance.
Confuse
Target unit misses x1 turn for the current cycle.
Crush
Target unit has reduced 25% DEF
Hemorrhage
Target unit reduces HP by 10% of its current HP at the start of its turn on every cycle.
Mark
An active buffer for triggering additional debuffs or enhancing a heal skill. Has no adverse effect on the target unit.
Shatter
Target unit has reduced 50% DEF
Silence
Target unit is unable to cast Special and Ultimate skills for a certain duration.
Taunt
Forces the target unit to attack the caster for a certain duration.
== [NORMAL ENEMIES] ==
Mecha, Wardog and Vagrant categories are the current mobs that you will encounter throughout the game. Their stats increases exponentially as you conquer each successive Stage Level.
VANGUARD – Wardog-Class mob with its right hand equipped an assault rifle. It comes with a few variants, including plain blue, yellow-camouflage and viridian green. Although there is less difference in attack move-set, viridian-green model is the only Vanguard which sets apart from the listed color models. Viridian-green model Vanguard has an ability to deliver Bleed debuff.
RIOT GUARD – Wardog-Class mob with resemblance to Knight. It has equipped with a long shield and an electric baton. Comes with two variant models, red-grey and rust orange-black.
PATROL GUARD – Wardog-Class mob with resemblance to Fighter. It has equipped with augmented gun-mount gauntlets. It appears in two variants: abyss-blue or red-camouflage.
ARACLAW — Mecha-Class mob with resemblance to Ground Unit. It has four legs at intercardinal placement, and a cannon-projection mount on the front.
KITSUNE — Vagrant-Class mob with resemblance to Shinobi. He wears a vulpine mask, and wields a Ninjato on his back.
ENVOY — Vagrant-Class mob with a resemblance to Geisha. She is the only female enemy entity in the game. Wielding a blade-pronged umbrella with a shooter mounted on the tip.
HEAVENHOUND — Vagrant-Class mob with resemblance to cyberpunk thug. Sports a pair of jet packs on his back, and draped in Japanese ceremonial robe. It equips a pair of augmented spring-injection legs, and a reversal blade on its left arm. Oh yeah, one plus point for the shady glasses.
EMU — Mecha-Class mob with resemblance to Dino-bot. It equips with a cyclops-like green optical lens attached with a lengthy mechanical neck.
WAR EAGLE — Mecha-Class with resemblance to a flying drone. It attaches with dual front laser shooters.
PANTHER — Mecha-Class mob with resemblance to Alpha Wolf. It has a peculiar tail that looks like a binocular. It has a pair of sharp blades on the front legs for killing and movement.
[SPECIAL ENEMIES]
These mobs are classified as high-value targets. Amped version of their counterparts and normal variants.
RAPTOR — Daddy version of Emu, stronger and larger in its mechanical physique. It has equipped with a reinforced armor system and upgraded with a slew of deadly arsenal. It has a magenta lens as optical sight, a robust duo-feet system to stabilize itself and a wide extendable mechanical tail to unleash sweeping attack.
ZEUSSAR — Mecha-Class hexa-wheeled tank, comes with a mounted dual cannon blasters and rocket package system. The front protrusion plate designs to crush enemy frontline, and doubles as extra protection system.
[ABYSS ENEMIES]
These mobs are rumor to be conjured from the power source of Lord-of-the-Abyss. Possessing superior offensive abilities than the normal variants. These abyss enemies appear in Normal mode, Hard mode and Eros Challenge.
NIGHTSTALKER — Abyssal entity classified as Vanguard unit. This mob has undergone cyber-enhancement and augmented with abyss energy. It enables him to perform speed reflexes and strong offensive measures. Nightstalker wields a giant laser claymore to settle scores.
Nightstalker has a similar figure as Marines. Has a pair of crescent-bladed legs and wears an orange cybernetic helm with a black front panel.
RAVENSCOUT — Abyssal entity classified as Recon unit. It has a similar cybernetic, deformed body as Nightstalker, except it equips a pair of dual-crimson red piece cladded upon black metal wings on the back. It wears a cybernetic helm similar to MGS Grey Fox Helm, which has a large red dot optical sight.
DARK APOSTLE — Abyssal entity classified as Tank unit. It appears in colossal figure, with a muscular body cladded with dark armors. This mob rumors to be a Guardian which protects the sanctuary temple of Lord-of-the-Abyss. It uses its huge pair of arms and fists to deliver crushing blows.
This list covers the entire bosses, illusionary avatars and corrupted Goddesses available. Recorded from Chapter 1 to Chapter 6, and Eros Challenge.
HARVEST MOON — illusionary avatar created by Lord-of-the-Abyss using Misaki Fukatsuki as catalyst. Has a similar features and appearances as Misaki’s Harvest Moon.
BUTTERFLY DREAM — illusionary avatar created by Lord-of-the-Abyss using Eileen Califice as catalyst. Has a similar features and appearances as Eileen’s Butterfly Dream.
DARK COUNTESS — Real version of hers. She wants to have a duel with Eros.
ABYSS MUTANT — Atrocious, gigantic bug monster. Equipped with a pair of rugged, scaly large arms with sharp claws and a pair of beefy, scaly legs with 3 protruding claws. Consists of a pair of wide, sharp jaws that enables a deadly bite. Has a twitching behavior as well. One badass mtfk boss for sure!
TIMEKEEPER — Possessed by Lord-of-the-Abyss using seed of abyss which implants into her soul. She retains the similar appearance and features as the usual Inase, except she has glowing red eyes and shrouded with crimson red aura.
ENCHANTRESS — Possessed by Lord-of-the-Abyss using seed of abyss which implants into her soul. She retains the similar features as Miriam Fukatsuki. Except, she glows in red eyes and shrouded with crimson red aura.
RED RIDER — Possessed by Lord-of-the-Abyss using seed of abyss which implants into her soul. She remains the similar features and appearance as Phoenix. Except, she glows with red eyes, and enshroud by crimson red aura.
CHASTE JUSTICE — Possessed by Lord-of-the-Abyss using seed of abyss which implants into her soul. She retains similar appearances as Alana. Except, her eyes glow bright red, and her body shrouded with crimson red aura.
WHITE JADE SASH (APHRODITE) — Awakened avatar of a known Goddess who resides within the soul of Princess Rouffe. Clothed in an abyss-red aura and grows a pair of bright, striking crimson wings. Her eyes appeared to be glowing in red colors.
WHITE JADE SASH (LORD-OF-THE-ABYSS) — The possessed form of Princess Rouffe which dampened the soul of Aphrodite. Similar appearance as the one you’ve encountered, except a violent red gust surrounds her body. Defeat the evil root resides beneath her soul, and reclaim your true love!
Good tips while playing Stage,
—> If you’re facing difficulty to succeed a stage, its never hurt to lose the stage and retry again. You’ll be more familiarize on the enemy patterns. On top of that, Restart will not cost your stamina points.
—> Hit the Restart if one of your Persona KO in the first wave. Always remember enemies are able to hit one of your Personas for multiple times.
Again, RNG is no joke here in Stage. Sometimes you’re lucky, sometimes you don’t.
Thank you for reading again. As always, if you have any juicy deets and encounter info in the game, please do not hesitate to leave your idea in the Discord Group.