Stats Explained

Last updated by iboomiboom at 15th October 2024.
Notes: Some information required confirmation from the developers, however, most of the information is accurate for now.

Basic Stats

StatDescriptionTotal Stat Calculation
HPThe total amount of damage that can be withstood.Persona Base HP
+Boudoir Bonus %
+Gear Bonus % and flat stat
ATKThe total amount of damage that can be inflictedPersona Base ATK
+Boudoir Bonus %
+Gear % and flat stat
DEFDetermines how much damage can be resistedPersona Base DEF
+Boudoir Bonus %
+Gear % and flat stat
SPDDetermines the rate at which a Persona accumulates Move PointsPersona Base SPD
+Boudoir Bonus %
+Gear % and flat stat
CRTDetermines chance of landing a Critical hitPersona Base CRT
+Boudoir Bonus %
+Gear flat stat
HITDetermines chance of landing a hitPersona Base HIT
+Boudoir Bonus %
+Gear flat stat
AVDDetermines a Persona‘s chance of evading an attackPersona Base AVD
+Boudoir Bonus %
+Gear flat stat

Basic Stat Breakdown

HP – Survivability for your Persona, some Persona uses it for damage calculation or even healing.

ATK – For most Offensive, Support, and Recovery type Persona, the primary stat is used for damage calculation, but not all attacks scale with it. Some other types of Persona have Skills that scale off another Stat, which means ATK is not as useful to them.

DEF – For most Defensive type Persona, reduce incoming damage calculated along with D.RED, DEF stat also used for damage calculation for some Skills.

SPD – Flat stat that will calculate along with A.SPD, which determines the Turn Order for your Persona in your Party. Also used for damage calculation for some Skills.

CRT – Flat stat that will calculate along with CRTR that determines the Critical Rate for your Persona.

HIT – Flat stat that will convert and calculate along with HITR, which is whether an attack would land based on the target’s AVDR.

AVD – Flat stat that will convert and calculate along with AVDR, which is whether an incoming attack can be avoided based on the target’s HITR.

Advanced Stats

StatDescriptionTotal Stat Calculation
CRTRDetermines chance of producing a Critical hitPersona Base CRTR%
+Converted from flat CRT
+Gear Bonus %
+Relic %(if any)
C.DMGThe amount of damage done by a Critical hitPersona Base C.DMG%
+Gear Bonus %
+Relic %(if any)
AVDRThe chance a Persona has of evading a hitPersona Base AVDR%
+Converted from flat AVD
+Gear Bonus %
+Relic %(if any)
A.SPDDetermines the rate at which a Persona accumulates Move PointsPersona Base A.SPD%
+Converted flat SPD
+Gear Bonus %
E.HITDetermines chance of bestowing skill effectsPersona Base E.HIT%
+Gear Bonus %
+Relic %(if any)
HITRThe Hit Rate against special enemies. The ultimate Hit Rate is influenced by the target’s AVDR.
*Attacks against regular enemies are guaranteed to hit.
Persona Base HITR%
is converted from flat HIT
E.RESDetermines chance of resisting negative skill effectsPersona Base E.RES%
+Gear Bonus %
+Relic %(if any)
D.REDDamage ReductionPersona Base D.RED%
+Gear Bonus %
+Relic %(if any)
LS*Life StealPersona Total Damage(1 hit)
x (Relic% or Skill%)/100
*Only available from Relics or Skills

CRTR – Directly increases your Critical Rate. Flat CRT is converted and added to the total CRTR%.

C.DMG – Increases the damage you deal on a Critical Hit. By default, all Critical Hit deals 1.5x damage.

AVDR – Directly increases your rate of avoiding attack, HITR also affects the rate of avoiding attack negatively. Flat AVD is converted and added to the total AVDR%.

A.SPD – Has a noticeable effect on Turn Order, and has a bigger impact on it than SPD alone. Math is hard, and we haven’t been able to pin down the formula. SPD is added onto the A.SPD to add up to final A.SPD.

E.HIT – Possibly the most important stat after HP & ATK, E.HIT raises the success rate on debuffs whereas E.RES will decrease the success rate.

HITR – To know what is the chance you can land an attack on your target.

E.RES – The chance that you can resist a negative skill effect such as debuffs. Some Skills are not affected by E.RES such as [Taunt] can’t be resisted or the Skill itself mentions it cannot be resisted etc.

D.REDLike LS, this is pretty insignificant. If an enemy is hitting you for 3000 HP, you have a much bigger problem on your hands. Now with PvP, having D.RED with the likes of Shadowswift(Cartilla) and Pure White Love Song(Cartilla) can reduce significant amount of damage.

LS – Not really as good as it sounds. It scales better with bigger numbers, but it’s still fairly small. For reference, with 10% LS, dealing 3000 damage will heal you for 300 HP.