“Drained of my powers, sealed away for interminable years — my memory blurs and fades”

Eros, God of Desire and Love.

“Courtesy to the ENG player base who selflessly shared the enemy combat patterns.”

UPDATE 11/08/2022 – Eros’ Challenge has officially ended. The relevant combat log will be removed in this archive to clear space for future Story Mode. As such, this combat archive page is solely for recording enemies that are appearing in Normal and Hard Story Modes only.


FAIR NOTE: The skill names ARE NOT ACTUAL representation to the game. They are made-up to be imitations to the elements and fighting styles which correlate to the enemy combat patterns.


Enemies or mobs have similar features and appearances from the ones that are obtained from Summon pool. However, the enemies appear in the stages may interact uniquely and possess with a few combating kits compared to the ones in your possessions.


The list below gives you get an idea how they fight and resist. I indicate three terms as below:

Fatal Rate —> The indicator of which the enemy poses the killing risk to your party members

Kill Difficulty —> The indicator of which your party members able to take down the enemy.

HP Pool —> The amount of Health Points which the enemy can withstand damage from you.

Enemies have ridiculously scale-up in stats as you progress throughout the Stages. If your Persona lineup is severely damaged, be sure to upgrade your Persona Level, Relic Level and Gear.


Rise of Eros has a common feature from MMORPG where all units have a probability to inflict debuffs and buffs. Typically, these serve as a battle advantage to tackle target’s defenses and their combat efficiency, and they are unequivocally crucial to turn against a tide in favors of winning possibilities.

BUFFSFUNCTIONS
AccumulatorCaster gains a powerful ATK buff that
has a double-edged effect.
If attacked, the buff backfires to the caster
with 300 + 300% of ATK based-off damage.
If unscathed, the buff enhances
the caster’s next attack and deals a near-fatal
damage to a single target unit.
AegisGrants a potent shield worth 50% of
the unit’s Max HP.
BeefGrants a potent 50% ATK buff.
CountdownPassively grants a super 300% ATK
buff after 10 turns / 25 turns.
EndureGrants a unit with a stackable buff
that reduces damage taken. Up to
10 stacks worth with 50% damage
reduction.
GuardGrants invulnerability buff that blocks
x1 incoming damage.
OverpoweredPassively grants an ATK buff worth 25%
if the target unit level is lowered than
the caster.
ProtectGrants a potent 50% DEF buff.
PowershareGrants all allies with Share. Caster
will retrieve a small portion of HP
based on the number of damages
taken by allies. Additionally, Caster
is able to receive multiple heals at
once if allies are attacked by AoE.
Reflect (NEW!)Grants a 4-turn duration of counter
buff. The host gains damage reduction
at the same time. This buff will dispel if
the condition is met below:

Whenever the host gets attacked, this buff
returns damage to the attacker by 20% of
its Max HP.


If the host (Purifier) applies Ultimate,
she inflicts an AoE damage to all targets
based on 20% of her Max HP.
Revenge (NEW!)Grants a unit or all allies with a damage
increased (%) buff. Has a maximum of
10 stacks with 10% damage increased.

This buff can be further amplified
tremendously by Summerlust’s Special Skill
which raises up to 200% damage increased
at the 10th stack.
ShareGrants a unit with damage
reduction buff which links to the
Caster. As such, damage received
by the ally unit is shared with the
Caster by a small %.
ShelterGrants a unit with 25% DEF buff.
ShieldGrants a shield worth 20% of the unit
Max HP.
Stone SkinGrants a potent invulnerability buff that
blocks x3 incoming damages.
StrengthenGrants a unit with 25% ATK buff.

DEBUFFSDESCRIPTIONS
BleedTarget unit reduces HP by 5% of its current
HP at the start of its turn
on every cycle.
BlindTarget unit suffers 50% reduced
Hit Chance.
ConfuseTarget unit misses x1 turn for the
current cycle.
CrushTarget unit has reduced 25% DEF
HemorrhageTarget unit reduces HP by 10% of its
current HP at the start of its turn
on
every cycle.
MarkAn active buffer for triggering additional
debuffs or enhancing a heal skill.
Has no adverse effect on the target unit.
ShatterTarget unit has reduced 50% DEF
SilenceTarget unit is unable to cast Special
and Ultimate skills for a certain
duration.
TauntForces the target unit to attack the
caster for a certain duration.

== [NORMAL ENEMIES] ==

Mecha, Wardog and Vagrant categories are the current mobs that you will encounter throughout the game. Their stats increases exponentially as you conquer each successive Stage Level.


VANGUARD – Wardog-Class mob with its right hand equipped an assault rifle. It comes with a few variants, including plain blue, yellow-camouflage and viridian green. Although there is less difference in attack move-set, viridian-green model is the only Vanguard which sets apart from the listed color models. Viridian-green model Vanguard has an ability to deliver Bleed debuff.

Average HP pool | Fatal Rate: Average | Kill Difficulty: Easy

Skills:

SHOCK BUTT – Deals a high damage to a single target. Has a chance to deliver a critical blow.

RIFLE BARRAGE – Shoots out x5 fast-firing bullets to all targets. Average damage.

PIERCING RAIN (viridian-green model only) – Shoots out fast-firing bullets to all targets for 5 times. Inflicts Bleed for 3 turns. (Target suffers HP-reduction over time by 5% of its current HP)

RIOT GUARDWardog-Class mob with resemblance to Knight. It has equipped with a long shield and an electric baton. Comes with two variant models, red-grey and rust orange-black.


High HP pool | Fatal Rate: Low | Kill Difficulty: Medium-to-Hard

Skills:

RIOT BATON – Deals two baton strikes on a single target. Low damage. Has a chance to inflict Taunt for 1 turn.

PROVOKING STANCE – Taunts a single target for 3 turns, forcing the provoked target to attack Riot Guard.

GUARD – Casts itself with a Shield which absorbs an incoming damage up to 20% of its current HP. Sustains for 3 turns. (Counting from Riot Guard turns, NOT your Persona turn)

POTENT GUARD – Casts itself with a strong shielding ability called Aegis. Absorbing damage up to 50% of its current HP for 3 turns. (Counting from Riot Guard turns, NOT your Persona turn)

DIVERGENCE (red-grey model only) – Casts Share to one random ally. The ally with Share buff will transfer about 20% of the inflicted damage to Riot Guard while received reduced damage. Lasts for 3 turns. If there’s NO enemy ally left, Riot Guard will instead cast on himself, and receives damage reduction buff.

PATROL GUARD – Wardog-Class mob with resemblance to Fighter. It has equipped with augmented gun-mount gauntlets. It appears in two variants: abyss-blue or red-camouflage.

High HP pool | Fatal Rate: Average | Kill Difficulty: Medium-to-Hard

Skills:

AUGMENTED ASSAULT – Delivers a barrage of fast-firing bullets to all targets for five times.

FALCON PUNCH – Delivers a strong blow to a single target. Has a chance to inflict Crush (reduces target DEF by 25%) for 2 turns.

BREAKER PUNCH – Delivers a strong blow to all targets. Inflicts Crush (reduces target DEF by 25%) for 3 turns.

LIFE SUPPORT SALVE – Regenerates a massive amount of HP.

GUARD (red-camouflage model only) – Casts itself with a Shield up to 20% of its current HP. Sustaining for 3 turns. (Count starts from Patrol Guard, NOT your Persona turn)

ARACLAW — Mecha-Class mob with resemblance to Ground Unit. It has four legs at intercardinal placement, and a cannon-projection mount on the front.

Average HP pool | Fatal Rate: Low | Kill Difficulty: Easy

Skills:

CANNON SHOT – Deals a high damage to a single attack.

LASER BARRAGE – Delivers a barrage of fast-firing lasers for three times. Inflicting Crush (reduces target DEF by 25%) for 2 turns.

CRASH DIVE – Jumps toward all targets and inflicts Blind (reduces attack accuracy by 50%) for 1 turn. Low damage.

SELF-REPAIR MODE – Regenerates a medium amount of HP to self.

REGEN BACKUP – Restore a portion of HP for all allies.

AUGMENTED ARMOR – Buffs all allies with Endure by 3 stacks, each stack reduces damage taken by 5%. The Endure stacks are amassable by each add-on. Up to 10 stacks and 50% damage reduction in full load. Each add-on refreshes the duration, with a maximum of 4 turns.

Example: if there are 2 Araclaws activate this buff simultaneously, each individual will receive a total of 6 Endure stacks.

KITSUNE — Vagrant-Class mob with resemblance to Shinobi. He wears a vulpine mask, and wields a Ninjato on his back.

Average HP pool | Fatal Rate: Average-to-High | Kill Difficulty: Medium

Skills:

FULL MOON SLASH – Delivers an AoE attack to all targets. High damage. It has a high chance to induce Bleed (reduces target HP by 5% of the target’s current HP at the start of every turn). Lasts for 3 turns.

SHINOBI SLASH – Deals a high damage to a single target twice. Has a chance to proc critical hits.

WARDING ART – Casts itself with a Shield that absorbs damage up to 20% of Kitsune’s current HP.

VULPINE MASTERY – Restore a portion of HP to all allies.

ENVOY — Vagrant-Class mob with a resemblance to Geisha. She is the only female enemy entity in the game. Wielding a blade-pronged umbrella with a shooter mounted on the tip.

High HP pool | Fatal Rate: Average | Kill Difficulty: Medium

Skills:

GEISHA’S GAZE – Spins her umbrella and releases purple toxin that induces Silence (renders target unable to use Special and Ultimate skills) to all targets. Lasts for 2 turns.

GEISHA’S SORROW – Swings her umbrella and delivers AoE attack to all targets three times. Average damage.

GEISHA’S GRACE – Spins her umbrella and cures all allies by a portion of HP.

GEISHA’S REPENTANCE – Grants Protect to self for 2 turns. (Increases DEF by 50%). She may cast Protect for one random ally too.

GEISHA’S VIRTUOSO – Shoots out red bullets from her bladed umbrella, dealing AoE damage to all target for 3 times. Has a high chance to induce Bleed for 3 turns. Average damage.

GEISHA’S TORMENT – Shoots out yellow blast bullets and inflict average damage to a single target for 3 times.

GEISHA’S MENACE – Draws out her bladed umbrella and strikes a single target. Has a chance to inflict Silence for 2 turns. High damage.

GEISHA’S ELUSIVE – Draws out her bladed umbrella and strikes quickly to a random single target. Inflict Crush for 1 turn. High damage.

HEAVENHOUND — Vagrant-Class mob with resemblance to cyberpunk thug. Sports a pair of jet packs on his back, and draped in Japanese ceremonial robe. It equips a pair of augmented spring-injection legs, and a reversal blade on its left arm. Oh yeah, one plus point for the shady glasses.

High HP pool | Fatal Rate: Average | Kill Difficulty: Medium

Skills:

DARK ART – Launches a purple energy orb to a single target. Inflicting Crush (reduces target DEF by 25%) for 3 turns.

DARK ART V2 – Launches a purple energy orb to a single target. Inducing Silence (target is rendered to use Basic Attack only) for 2 turns.

BLOOD LILY OVERTURE – Delivers a full moon kick to a single target attack and backflips to its position. Life Steal is applied on one successful hit, granting a small portion of HP based on Heavenhound’s damage infliction*.

*Needs more evidence. One trial suggests if Heavenhound deals 3,865 damage, it receives about 580 HP at a rounded off rate of 15% Life Steal.

DANCE OF THE BLOSSOM – Delivers a high damage to all targets in three consecutive attacks. Has a chance to inflict Bleed (reduces target’s current HP by 5%) for 3 turns.

EMU — Mecha-Class mob with resemblance to Dino-bot. It equips with a cyclops-like green optical lens attached with a lengthy mechanical neck.

Average HP pool | Fatal Rate: Low | Kill Difficulty: Easy

Skills:

FRONT KICK – Delivers a single target attack. Has a chance to proc a critical hit. High damage.

LASER OPTICS – Shoots a barrage of laser to all targets for 3 times. Has a chance to inflict Shatter (reduces target DEF by 50%) for 2 turns. High damage.

CARE PACKAGE DEPLOYMENT – Heals an entire ally with a large portion of HP

WAR EAGLE — Mecha-Class with resemblance to a flying drone. It attaches with dual front laser shooters.

Lowest HP pool | Fatal Rate: Low-to-Deadly | Kill Difficulty: Easy

Skills:

LASER REPEATERS – Delivers a low damage, triple-hit to a single target. Target has a chance to suffer Crush (reduces DEF by 25%) for 1 turn.

PRECISION ROCKETS – Releases a barrage of guided rockets to all targets. Deals damage in three-successive attacks.

ACCUMULATOR* – Gains increased ATK by 300%. Buff is backfired upon being attacked, results in self-destruction equal to 300 + 300% of its ATK value.

OR, if War Eagle is not taken down when buff persists, it deals a massive damage to a single target. Fatal is imminent if target has less than 6,000 HP.

*A random enemy ally is able to receive Accumulator from War Eagle too.

PANTHER — Mecha-Class mob with resemblance to Alpha Wolf. It has a peculiar tail that looks like a binocular. It has a pair of sharp blades on the front legs for killing and movement.

Lowest HP pool | Fatal Rate: Low-to-High | Kill Difficulty: Easy

Skills:

POUNCE – Deals a high damage to a single target. Has a sure chance to inflict Crush (reduces DEF by 25%) for 2 turns.

DOUBLE POUNCE – Deals a consecutive damage to a single target twice. High damage.

LASER POINT – Deals an average damage to a single target.

GROWL PENANCE – Delivers damage to a single target. Has a chance to inflict Taunt for 3 turns. (Target is provoked and force to attack Panther for the whole duration)


[SPECIAL ENEMIES]

These mobs are classified as high-value targets. Amped version of their counterparts and normal variants.

RAPTOR — Daddy version of Emu, stronger and larger in its mechanical physique. It has equipped with a reinforced armor system and upgraded with a slew of deadly arsenal. It has a magenta lens as optical sight, a robust duo-feet system to stabilize itself and a wide extendable mechanical tail to unleash sweeping attack.

HP: 6,154, Level 27 (hard mode)

HP: 8,398, Level 40 (Eros Challenge)

HP: XX,XXX, Level 4X (normal mode)

Fatal Rate: High | Kill Difficulty: Hard

Skills:

TAIL SWEEP – Deals a high damage to all targets.

PRECISION-AIMED ROCKETS – Releases a barrage of rockets that hit a single target three times. Has a chance to inflict Crush (reduces DEF by 25%) for 3 turns.

OVERPOWERED (PASSIVE) – A damage increased buff. Raptor’s damage output will be reduced to 25% when your Persona has a higher or equivalent level than Raptor.

COUNTDOWN (PASSIVE) – Enrage meter. Gains a super ATK buff which increases Raptor’s ATK by 300% permanently after 10 turns.

ENERGY SHIELD – Gains Shelter that raises DEF by 25% for 2 turns.

DIAMOND ARMOR – Gains Stone Skin* for 3 turns. Invulnerable from all sources of incoming damage, including Inase Crusader’s Ultimate. However, Raptor can still be affected by debuff effects such as Crush, Shatter, Silence, Blind, Weak, Feeble and Taunt. Additionally, Bleed and Hemorrhage can REDUCE Raptor’s HP when Stone Skin is active.

*(Stone Skin dissipates by 1 turn, whenever your Persona’s turn to attack or Raptor’s turn to attack. Enemy ally’s attacking turn DOES NOT DISSIPATES the Stone Skin turn.)

ZEUSSAR — Mecha-Class hexa-wheeled tank, comes with a mounted dual cannon blasters and rocket package system. The front protrusion plate designs to crush enemy frontline, and doubles as extra protection system.

High HP pool | Fatal Rate: Deadly | Kill Difficulty: Hard

Skills:

CRASH COURSE – Crashes upon a single target. High damage. Has a chance to induce Silence for 2 turns. (Target cannot use Special and Ultimate skills).

FORCE CANNON – Delivers a high damage to a single target.

MAXIMUM CANNON – Delivers massive damage to all targets twice, inflicting Blind for 2 turns. (Targets suffer 50% reduced accuracy)


[ABYSS ENEMIES]

These mobs are rumor to be conjured from the power source of Lord-of-the-Abyss. Possessing superior offensive abilities than the normal variants. These abyss enemies appear in Normal mode, Hard mode and Eros Challenge.


NIGHTSTALKER — Abyssal entity classified as Vanguard unit. This mob has undergone cyber-enhancement and augmented with abyss energy. It enables him to perform speed reflexes and strong offensive measures. Nightstalker wields a giant laser claymore to settle scores.

Nightstalker has a similar figure as Marines. Has a pair of crescent-bladed legs and wears an orange cybernetic helm with a black front panel.

HP: 4,685, Level 37 (normal mode)

HP: X,XXX, Level 35 (Eros Challenge)

Fatal Rate: Deadly | Kill Difficulty: Medium

Skills:

ART OF THE CLAYMORE – Delivers massive damage to a single target two times.

UPCLEAVE – Delivers a massive damage to a single target. Has a high chance to inflict critical hits. Nightstalker is possible to deliver damage between 4,800 to 6,000 when critical hit occurs, if you’re under-gear.

RAVENSCOUT — Abyssal entity classified as Recon unit. It has a similar cybernetic, deformed body as Nightstalker, except it equips a pair of dual-crimson red piece cladded upon black metal wings on the back. It wears a cybernetic helm similar to MGS Grey Fox Helm, which has a large red dot optical sight.

HP: 3,714, Level 44 (Eros Challenge)

HP: X,XXX, Level 4X (normal mode)

Fatal Rate: High | Kill Difficulty: Medium

Skills:

CYCLE OF THE DEATH – Deals damage to a single target twice. Inflicts Shatter (reduces DEF value by 50%) for 2 turns.

TORMENTED SOUL – Conjures a purple orb to a single target. Inflict Hemorrhage (target suffers 10% of the HP loss based on its current HP) for 1 turn.

DARK APOSTLE — Abyssal entity classified as Tank unit. It appears in colossal figure, with a muscular body cladded with dark armors. This mob rumors to be a Guardian which protects the sanctuary temple of Lord-of-the-Abyss. It uses its huge pair of arms and fists to deliver crushing blows.

HP: 8,035, Level 46 (Eros Challenge)

HP: X,XXX, Level 5X (Eros Challenge)

Fatal Rate: Medium | Kill Difficulty: Medium

Skills:

ABYSSAL PUNCH – Deals damage to a single target. High damage.

CERBERUS HOWL – Projects a soundwave from his clap-clap and directs to a random target. Inflict Taunt (target is forced to attack Dark Apostle). No damage. LMAO!


[BOSSES, ILLUSIONARY AVATARS & CORRUPTED GODDESSES]

This list covers the entire bosses, illusionary avatars and corrupted Goddesses available. Recorded from Chapter 1 to Chapter 6, and Eros Challenge.


HARVEST MOON — illusionary avatar created by Lord-of-the-Abyss using Misaki Fukatsuki as catalyst. Has a similar features and appearances as Misaki’s Harvest Moon.

HP: 3,155, Level 4 (normal mode, avatar)

HP: 4,619, Level 13 (hard mode, avatar)

HP: 11,675, Level 20 (normal mode, real version)

HP: 13,941, Level 26 (hard mode, avatar)

HP: 9,535, Level 40 (normal mode, abyss-possessed form)

HP: 9,XXX, Level 53 (hard mode, abyss-possessed form)

HP: 9,XXX, Level 53 (normal mode, Eros-conjured Avatar)

Fatal Rate: Deadly | Kill Difficulty: Hard

Skills:

Same as your SSR Harvest Moon. She can inflict Bleed and Hemorrhage to your Persona.

Advice:

Take her down quickly as early as you can. Due to which she possesses the ability to inflict Bleed and Hemorrhage often, the debuff damage is punishing. Not to mention the proc chances of critical hits, she is one deadly fighter if you leave her untouched for long.

BUTTERFLY DREAM — illusionary avatar created by Lord-of-the-Abyss using Eileen Califice as catalyst. Has a similar features and appearances as Eileen’s Butterfly Dream.

HP: 6,869, Level 17 (normal mode, avatar)

HP: 12,597, Level 40 (normal mode, abyss-possessed form)

HP: XX,XXX, Level 53 (hard mode, abyss-possessed form)

Fatal Rate: High | Kill Difficulty: Easy

Skills:

Same as your Butterfly Dream. Except 10 times stronger!

Advice:

Easy fight. But beware of her two massive damaging AoE attack, she can easily steamroll your Personas if they are severely under-geared. Take her down early to take charge of the tide.

DARK COUNTESS — Real version of hers. She wants to have a duel with Eros.

HP: 6,807, Level 5 (normal mode, real version, nerfed)

HP: 8,398, Level 40 (normal mode, abyss-possessed form)

HP: XX,XXX, Level 53 (hard mode, abyss-possessed form)

Fatal Rate: Low | Kill Difficulty: Easy

Skills:

Same as your “dumped” Dark Countess. Apart from raises DEF for her allies, she is the easiest foe to bring down.

Advice:

Do you even need? o_O?

ABYSS MUTANT — Atrocious, gigantic bug monster. Equipped with a pair of rugged, scaly large arms with sharp claws and a pair of beefy, scaly legs with 3 protruding claws. Consists of a pair of wide, sharp jaws that enables a deadly bite. Has a twitching behavior as well. One badass mtfk boss for sure!

HP: 21,128, Level 28 (normal mode)

HP: 25,985, Level 35 (hard mode)

HP: XX,XXX, Level 65 (Eros Challenge)

Fatal Rate: Deadly | Kill Difficulty: Very Hard

Skills:

RAGING QUAKE – Deals an AoE attack to all targets three times, has a guaranteed chance to proc Crush (reduces DEF by 25%) by 3 turns.

RIPPING CLAW – Deals a massive damage to a single target. Has a high chance to induce Bleed (reduces 5% of the target’s current HP for every initiated turn). Lasts for 3 turns.

HOWL OF THE ABYSS – Deals a single target attack. Average damage. Also gains ATK buff which boosts ATK by 25%.

OVERPOWERED (PASSIVE) – A damage increased buff. Abyss Mutant damage output will be reduced to 25% when your Personas have higher or equivalent level than Abyss Mutant.

COUNTDOWN (PASSIVE) – Enrage meter. Gains a super ATK buff which raises Abyss Mutant ATK by 300% permanently after 25 turns.

REINFORCED SCALE – Gains Shelter that raises DEF by 25% for two turns.

SOUL OF THE ARMADILLO – Gains Stone Skin for 3 turns. Invulnerable to all incoming damage, including Inase Crusader’s Ultimate. However, Abyss Mutant is still vulnerable to debuff procs including Weak, Feeble, Crush, Shatter, Taunt, Blind and Silence. Additionally, Abyss Mutant can be affected by Bleed and Hemorrhage debuffs, significantly reduces its HP even when Stone Skin is active.

*(Stone Skin dissipates by 1 turn, whenever your Persona’s turn to attack or Abyss Mutant’s turn to attack. Enemy ally’s turn DOES NOT DISSIPATES the Stone Skin turn rate.)

TIMEKEEPER — Possessed by Lord-of-the-Abyss using seed of abyss which implants into her soul. She retains the similar appearance and features as the usual Inase, except she has glowing red eyes and shrouded with crimson red aura.

HP: 5,599, Level 40 (normal mode, abyss-possessed form)

HP: 6,122, Level 46 (Eros Challenge)

HP: X,XXX, Level 53 (hard mode, abyss-possessed form)

Fatal Rate: High | Kill Difficulty: Easy

Skills:

Similar to your Timekeeper. Every skill of hers deals high damage, however, the only difference will be the Special and Ultimate. She can only deal a single hit instead of multiple hits. However, she can still deliver another double hits in her Basic Attack.

ADVICE:

Taking her down quickly will ease the offensive tension on the enemy side. As much as she is OP in her original form, so does her abyss-influenced form.

ENCHANTRESS — Possessed by Lord-of-the-Abyss using seed of abyss which implants into her soul. She retains the similar features as Miriam Fukatsuki. Except, she glows in red eyes and shrouded with crimson red aura.

HP: 11,197, Level 40 (normal mode, abyss-possessed form)

HP: 12,XXX, Level 45 (normal mode, real version)

HP: 12,XXX, Level XX (normal mode, Eros-conjured avatar)

HP: 13,XXX, Level 53 (normal mode, Eros-conjured avatar)

Fatal Rate: High | Kill Difficulty: Medium

Skills: Might be similar to Miriam’s Enchantress.

ADVICE:

You can take her down last by order. Because of her ATK is somewhat lacking, you can assure your lineup to focus on other strong-hitting DPS.

She has a skill that launches a purple orb and grants herself Rejuvenate skill that heals for 20% of her ATK for 1 turn.

She has an invulnerable skill named as Absorb. Lasts for 1 turn. You can’t inflict damage to her except throwing debuffs. Similar to Abyss Mutant and Raptor, Miriam is also affected by Bleed and Hemorrhage in her invulnerability status.

(The Absorb’s turn is dissipated after she is hit once)

Also, she can HEAL her entire team.

RED RIDER — Possessed by Lord-of-the-Abyss using seed of abyss which implants into her soul. She remains the similar features and appearance as Phoenix. Except, she glows with red eyes, and enshroud by crimson red aura.

HP: 7,698, Level 40 (normal mode, abyss-possessed form)

HP: 9,XXX, Level 53 (hard mode, abyss-possessed form)

Fatal Rate: High | Kill Difficulty: Medium

Skills: Most likely similar to the future release of Phoenix’s Red Rider.

ADVICE:

Take her down after Timekeeper and Chaste Justice. She is a pseudo-tank in her form, and able to grant Life Steal to all allies. And another Persona that can heal herself with her basic attack aka THE LOLLIPOP SMASH. 

As a wise man said, never judge a Loli who wields a fxxking Lollipop as weapon. She can cause some serious destruction, ngl.

CHASTE JUSTICE — Possessed by Lord-of-the-Abyss using seed of abyss which implants into her soul. She retains similar appearances as Alana. Except, her eyes glow bright red, and her body shrouded with crimson red aura.

HP: 5,599, Level 40 (normal mode, abyss-possessed form)

HP: X,XXX, Level 53 (hard mode, abyss-possessed form)

Fatal Rate: Low | Kill Difficulty: Easy

Skills: Similar to your Chaste Justice, Alana.

ADVICE:

Take her down after Timekeeper. Though she lacks in ATK, but Taunt is where you need to be cautious. Because she has similar skills as your Chaste Justice, she can Taunt your party member asunder, leaving one of your afflicted Persona provoked to attack her.

WHITE JADE SASH (APHRODITE) — Awakened avatar of a known Goddess who resides within the soul of Princess Rouffe. Clothed in an abyss-red aura and grows a pair of bright, striking crimson wings. Her eyes appeared to be glowing in red colors.

HP: 25,572, Level 41 (normal mode)

HP: XX,XXX, Level 53 (hard mode)

Fatal Rate: Deadly | Kill Difficulty: Very Hard

Skills:

APHRODITE’S GRACE – Throws her chakrams to a single target for three times. High damage. Inflict Mark (target is marked for next enhanced attack skills from White Jade Sash) for 2 turns. Can unleash Critical Hits.

APHRODITE’S MAJESTIC – Similar to Aphrodite’s Grace, except she can attack two targets, with the secondary target received less damage. Average damage.

APHRODITE’S DAZZLEMENT – Swings her chakrams and attack a single target for three times. Average damage.

APHRODITE’S BENEDICTION – Heals a massive amount of HP to self.

ADVICE:

Highly recommended to bring a Support Persona who can Silence and Bleed, as well as a beefy Tank Persona that can Taunt and absorb damage for allies.

She has a few nasty skills that can turn the tide to her favor. Because of her attack can inflict Mark sign, her skills are enhanced based on how many targets are inflicted with Mark.

Particularly her Healing skill that regenerates a massive HP for herself, within the HP recovery range between 2,700 to 6,000. White Jade Sash’s HP regen is lowered if there is no party member suffers Mark.

Her attack pattern goes as follows:

Chakram Throw —> Chakram Throw —> Chakram Swing —> BIG PP Heals —> Chakram Throw —> Chakram Throw (multi-target) —> Chakram Throw —> Chakram Throw —> Chakram Swing —> BIG PP Heals —> Chakram Throw —> Chakram Throw –> Chakram Throw —> Chakram Throw —> Chakram Swing

^^^ Rinse and repeat until she is wasted.

WHITE JADE SASH (LORD-OF-THE-ABYSS) — The possessed form of Princess Rouffe which dampened the soul of Aphrodite. Similar appearance as the one you’ve encountered, except a violent red gust surrounds her body. Defeat the evil root resides beneath her soul, and reclaim your true love!

HP: 26,740, Level 44 (normal mode)

HP: 31,498, Level 55 (hard mode)

Fatal Rate: Deadly | Kill Difficulty: Very Hard

Skills:

Similar to White Jade Sash, Level 41, except in this battle, her healing skill and Mark debuff are removed.

ADVICE:

Get ready to unleash full load of destruction her. She is way beefier in HP and able to devastate your lineup easily if you’re not paying attention.

Unlike the old White Jade Sash who does Big PP Healing, this version of hers grant herself a Shelter buff (Increases DEF value by 50%) for 3 turns.

Also, she has an enrage meter of 20 turns (Countdown) and Overpowered passive. Of course, one easier way to defeat her is by upgrading your Persona to Level 44 or Level 55 (hard mode) to dissipate the Overpowered.

If not, you can always bargain with fate and RNG to deal her in the hard way. Here are some recommended Personas to make things easier:

SR Alana – Chaste Justice — Use her Ultimate to taunt Lord of the Abyss. If you have equipped her with decent gear, she will be near-impossible to fatal attack. Make sure her Endure ramps up to 10 STACKS in order to sustain the whole fight. 10 stacks of Endure reduces her damage taken by 50%, with each Endure stack contributes 5% damage reduction.

SR Inase – Timekeeper — Absolutely no-brainer here. She is basically the cream-of the-crop DPS Queen. Gear her up with decent gear and you’ll see how she crushes Lord of the Abyss easily.

SSR Inase – Crusader — Recommended to bring in the second DPS Queen if you have her. She can penetrates Shelter buff and deals true damage. Another sustaining DPS if SR Inase – Timekeeper is in vain.

SSR Cartilla – Shadowswift — Arguably one of the most disliked Persona but she is well-suited in this fight. Her Share and Powershare are the keys for your lineup survivability. In case you’ve gotten her Relic (Belial’s Pursuit), her Ultimate buffs everyone with an extra buff that reduces damage taken by 10%.

SSR Alana – Devil’s Cheesecake — A highly valuable Persona to have in a lineup. Because of her Ultimate able to grant Shield (damage absorption by 20% of ally’s current HP), she can protect your team from dying too quickly.

SSR Eileen – Dazzlebright — Ok I haven’t own her yet. But according to one’s intel, her heal is absolute and massive for a single heal, which she can babysit your dying Tank or DPS. Given if Eileen survives till the end.

SSR Cartilla – White Rose — Again, I have no luck in getting her. Same role as SSR Dazzlebright. But she recovers the whole team including herself with massive heals and Rejuvenation (a healing over time buff). Making her one of the most valuable Persona to sustain this battle longer.

SSR Misaki – Harvest Moon — Bleed-for-me Queen. Her Hemorrhage and Bleed debuffs are super effective against Lord of the Abyss. Watch its HP drops from time to time.

HONORABLE MENTION:

SR Misaki – New Moon — Great for utility tactics. Her ultimate accelerates the entire team SPD, which enables your team to take turns faster. Her Special attack inflicts Silence, stunning the enemy for 1 turn which boosts the DPS checks.

SSR Misaki – Blood Moon — Good backup Tank if SR Alana is sacrificed. Her skills enable to reduce the Lord of the Abyss’s ATK by 25% or 50%, both Special and Ultimate skills respectively. It is encouraged that you obtain her Relic (Arkuran’s Mastery) to grant Shelter each time she casts Ultimate. Or, she is equipped with alternate decent Relic to keep alive, due to which her Taunt may put her into risky situation.

THESE PERSONA LISTED BELOW ARE SITUATIONAL, BUT MAY BE HELPFUL:

R Vagrant – Envoy — Guaranteed Bleed and Hemorrhage. Budget bleed Persona in case you did not own Harvest Moon Misaki. Due to her fragility and weak ATK, she hardly survives for long battle.

SSR Eileen – Butterfly Dream — AoE Queen, but underperformed due to which she needs to be fuel with decent stats and skill power-up. By right, according to intel, 3-stars awakening will be proven useful as her skills are greatly enhanced with faster recast cooldowns. Though she can be useful in the first wave of 6-20, but her performance slumps greatly in the second wave. Unless you’ve decently upgrade her, you’d would want to replace her with another Persona.

Good tips while playing Stage,

—> If you’re facing difficulty to succeed a stage, its never hurt to lose the stage and retry again. You’ll be more familiarize on the enemy patterns. On top of that, Restart will not cost your stamina points.

—> Hit the Restart if one of your Persona KO in the first wave. Always remember enemies are able to hit one of your Personas for multiple times.

Again, RNG is no joke here in Stage. Sometimes you’re lucky, sometimes you don’t.

Thank you for reading again. As always, if you have any juicy deets and encounter info in the game, please do not hesitate to leave your idea in the Discord Group.

Till then,

kyrieVK